
Table of Contents
Table of Contents
General Gear Building
#- Sendou Builds: Gear builds from competitive players for every weapon kit. Individual weapons prioritize top players (+1/+2/+3) and top 500 X Battle placements. Also includes filtering by date/ability, usage rates, and popular builds.
- Ability Chunk Farming: Various strategies to obtain more ability chunks.
Gear Analysis
#- Sendou Build Analyzer: Gives data for a given gear build, for any weapon and kit. Reports stats such as jumping shot spread, movement speed, special power effects, and sub defense damage reduction.
- 3 Laws of Gear Building: Provides general gear building advice by discussing dimishing returns/utility subs, opportunity cost of primary exclusive abilities, and leaning into weapon synergies.
Abilities
#- Sub Power Visualization (JP): Effects of each sub weapon with varying amounts of sub power. Note that 1.0 is equivalent to a main of sub power and effects remain unchanged since Splatoon 3’s launch.
- Stealth Jump: Why stealth jump is powerful in the context of jumping back after death, to teammates during matches, and within the context of tacticooler active with maximum quick super jump.
- Quick Respawn: Why quick respawn is effective on certain weapon, and the best way to exploit it by strategically dying. Also the benefits/caveats of using it in a solo context.