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Weapons

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With 11 classes and dozens of weapons, picking up a new main weapon can be a daunting task. Many are entirely unique even within their class, and a tutorial can be a great jumping-off point.

General
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Gameplay References
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  • Sendou VODs: User submitted gameplay sortable by weapon, mode, and stage.
  • Weapon VOD Resources: Curation of Japanese and Western players of many weapons, focusing on top and high level.

Weapon Mechanics
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  • How Projectiles Work: Mechanics and parameters defining projectile physics, focused on bulletSimple. A discussion with simulations of trajectory states and their consequenses on damage and deviation.
    • Firing Angles: Addendum on firing angles for various weapon classes.

Shooters
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This video features a previously Splat Safety banned player.
  • Shooters Overview: An overview of common shooters in competitive play. After going over fundamentals of the shooter class, multiple players of each shooter delve into greater detail. This includes attributes of the weapon, strengths/weaknesses, and strategy.

Shooter Mechanics
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list of shooter weapon's shot spread
Graphic by achTonic
  • (10.1.0): Splattershot Nova has 4.5° grounded shot spread

Blasters
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list of blaster weapon's shot spread
Graphic by achTonic

Rollers
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Carbon Roller Deco
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Brushes
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  • Inkbrush (Akira)
  • Inkbrush (Chai)
  • Painbrush Roll Tech: Why rolling is a strong option out of a painbrush swing, due to mobility and squid form frame data.

Chargers
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Charger Mechanics
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How Chargers Work: Mechanics and parameters defining charger projectiles, going over how charge affects damage and range. Additionally has simulations for trajectory of each charger.

  • E-liter 4K
  • Snipewriter 5H

Sloshers
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Splatlings
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list of splatling weapon's shot spread
Graphic by achTonic

Dualies
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list of dualie weapon's shot spread
Graphic by achTonic

Brellas
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Stringers
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  • Tri-Stringer
  • REEF-LUX 450 (WIP)
  • Wellstring
  • Tri-Stringer Trajectory Plot (JP): Desmos graph to calculate tri-stringer arrow trajectory. F is number of frames charged, a is angle in degrees, h is height (with 1.7 being max jump height).
  • Wellstring Trajectory (JP): Visualizes wellstring arrow trajectory and angles. Discusses achieving one-shots from ground level and above with regards to angle and number of frames charged.
  • Wellstring Trajectory Plot (JP): Desmos graph to calculate wellstring arrow trajectory. F is number of frames charged, a is angle in degrees, h is height (with 1.7 being max jump height).
  • Wellstring Object Damage (JP): Demonstration of various charge patterns with wellstring against different objects and brella shields. Displays HP bars and timers for each attack pattern, alongside variations with object shredder when relevant.
Abstract purple artwork
Graphic by Stripes

Splatanas
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