General#
- Unexplained Splatoon Mechanics: A variety of useful mechanics unexplained in-game. Includes white ink frames, how shot RNG works, specials refilling ink tanks, etc.
- 25+ Splatoon Techs: Miscellaneous mechanics explanations, from movement to weapons to specials.
Aim#
- Improve Your Aim: A video going over aim drills, leading shots, and console settings to reduce input lag/improve gyro accuracy
- Why You Need An Aim Drill: A case for improving your aim as a motor skill, alongside aim drills for fast shot-speed weapons. Additionally includes aim drills used by other competitive players.
- Visual Focus: Aim advice focused on tracking/keeping visual focus on opponents over looking at your crosshair/shots. Includes drills for flicks and target tracking.
- Gyro Aim Training Setup: Configuration for Steam Input + Kovvaks/Aim Labs to simulate Splatoon gyro controls.
Movement#
- Sub-Strafing: Guide on sub-strafing, an initially unintended movement tech allowing you to quickly change momentum while holding the sub weapon button.
- Stage Movement Tips: Playlist of stage-specific movement options.
Updates and Parameters#
- Update History: Articles detailing changes in each Splatoon 3 update.
- Update Visualizations (JP): A playlist of (mostly) visual comparisons of update changes for each weapon, special, etc.
Mode Mechanics#
- Passive Special Charge: An overview of passive special charge in each ranked mode depending on control or winning/losing state. Also discusses strategy to best exploit the passive charge.
- Pod Locking: Short description of clam spawn pod locking mechanics.
