Foundational#
- Competitive Splatoon Guidebook: Introductory explanation of competitive scene organization. Covers topics such as common terms in the competitive scene, building/joining a team, and goal setting.
- Competitive Splatoon Guidebook - Tournaments: Article covering common tournament terminology, tournament formats, and popular events.
- Competitive Splatoon Guidebook - Contributing: Various ways to give back or contribute to the community, from content creation to coaching to organizing tournaments.
Resource Compilations#
- Splatoon Stronghold and Ezio have both put together comprehensive resource lists of their own. There may be significant overlap with Sunken Scrolls, but they offer resources that either haven’t been added or are outside the scope of this archive.
Strategy#
- Comp Styles: Document describing comp archetypes and the roles each weapon plays within said team.
- Playing Smarter - Tactical Thinking: A guide to improving thinking, decision making, and learning in the context of becoming a smarter player.
- How to Counter Flanks: Quick synopsis on flanks and countering them by denying the opponent attention.
Game Modes#
- Splat Zones: Strategies for attacking, defending, and playing neutral in zones.
- Rainmaker: Rainmaker basics and keys points to strategize around (only the best push matters, scoring is nonlinear, pushing is risky), followed by a discussion on pushing and defense/stalling tactics.
- Dealing with Rainmaker Stalling: Tactics to combat rainmaker stalling out time in one location.
- Clam Blitz (ZapFisk): Discussion of clam spawning mechanics, followed by strategies for neutral, advantage, and disadvantage states.
- Clam Blitz Map Paths: Openings and clam collection paths on common Clam Blitz maps in competitive play.
- Clam Blitz (Akira): Clam Blitz basics, followed by a discussion on types of pushes and neutral/defense. Finally details on clam spawn pod locking.
Stages#
- Community Stage Callouts (7.2.0): Shorthand terms for certain sections of stages, useful for quick communication with teammates.
- Playing around Cover (Cover Part 1): Using map geometry to your advantage as cover, how to take safer fights, and harnessing your weapon’s range and attributes to best utilize cover.
- Other Types of Cover (Cover Part 2): Additional types of cover and edge cases. Using the ground as cover via sharking (and effectively creating your own cover), range/paint advantage, and categorizing how different weapon archetypes can “outrange”.
- Inkrails (JP): Inkrail mechanics, weapon interactions, and strategies to best utilize them.
Team Dynamics#
- Captain’s Guide Series: Playlist going over how to captain, from recruitment to organization.
- Creating a Team From the Ground Up: Comprehensive discussion on building a new team, from expectations to tryouts.
- Strategies to Avoid Disbanding: Tips to help newer teams avoid disbanding due to interpersonal issues or incompatibilities.
Social Dynamics#
- LAN Prep Guide: An introduction to LANs (in person tournaments), how to prepare and pack, and tips to maximize your experience during an event.
- Talking to People at LANs: Social dynamics of starting conversations at LANs and communicating in spite of social anxiety.
